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murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.06 20:14:00 -
[1]
Originally by: iudex @ OP: it looks like CCP made missionrunners as easy to probe as normal ships, no cosmic anomaly penalty to probing anymore. Obviously CCP wants you to move back to highsec, do missions for one of the new created level 4 agents. The new system means death for lowsec and 0.0 mission-running, the question now is not "if" but "when" they will be in your mission, and skilled probers will find you in few minutes, not enough time to complete even the medium mission, let alone the ones that take up to an hour.
Today i was probed out in like 2-3 minutes. I just started with the mission, killed my first 3 NPC ships when a gang entered in my mission spot. I was moving towards the objective, wasn't aligned to a warpout-object and wasn't aware of the danger, since there were no probes in space when i entered the mission. Ship dead, pod dead (of course they brought a bubble) etc. Usually I'm aligned and only lose all the rewards, faction-, corp- and agent standings because of aborting the mission. It makes no sense now to do missions in low- or nullsec in terms of risk-vs-reward. This probing change was either done by an amateur dev, who didn't consider all the impacts, or CCP really thinks that 0.0/lowsec missions were unbalanced and wants us to join the swarms of highsec missionrunners again.
Oh just shuuuut upppppp. Stop whining and being so incompetent and you will have less of a problem being caught. -murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.06 20:42:00 -
[2]
Originally by: iudex
Originally by: murder one
Oh just shuuuut upppppp. Stop whining and being so incompetent and you will have less of a problem being caught.
I'm giving player feedback and express my upset about how a feature was broken that was fine before. You on the other hand make a content- and meaningless troll post on things that exceed your experience and intelligence.
Incorrect. Mission runners have had huge advantages for years and were coddled with all sorts of special protection from CCP. Now that has been rectified and you can't cope with the changes.
Thousands of players are able to run missions successfully in lowsec and 0.0 every day. They can figure out how to do it, it's just that you can't because you're too stupid and incompetent or just too lazy and simply don't want to apply the effort required to make it work.
There was no feature that was broken. The game went from 'super easy' to 'slightly less easy' and you don't like it. All of your posts are meaningless whines about things that exceed whatever limited experience and intelligence you might have had at some point. -murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.06 21:32:00 -
[3]
Originally by: iudex
You must be mistaking me for your mother.
Yeah... let's get off of moms. I just got off of yours... -murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.06 22:18:00 -
[4]
Originally by: Exlegion Come on, man. Why can't you see that smashing a button and going through results every 5 seconds for 45 minutes is way over the top!?
To those applauding this change, how would you feel if all of a sudden to catch anything you have to spam a button 540 times and go through the displayed results 540 times every 45 minutes just to guarantee you a fight? And considering that you wouldn't be micro-managing your ship against NPC's this scenario would still be easier than having to do all of the above and mission in low sec.
This isn't laziness from our part, folks. This is insanity. And I'm willing to bet it's an oversight from CCP's part.
LOL.
You have so many simple, easy to use tools available to you- local being the number one offender. It's virtually impossible to catch anyone who doesn't want to be caught.
If you're still getting caught then it's because you're greedy. You insist on staying and running your mission when all indicators point to stopping what you're doing and securing your ship. It's pure greed. Plain and simple. That is how pirates kill their targets. They take advantage of a few very common traits of mission runners- greed, laziness, incompetence.
If you're clicking the scan button every five seconds then you must assume that someone is trying to hunt you down. If that's the case then why are you trying to complete your mission when the area is clearly insecure and you're probably going to get killed? The answer: you're too greedy and lazy to ensure the survivability of your ship and would rather take the chance that you can complete the mission before you're caught.
SURPRISE! You've been caught! Now who's fault is that? It's yours. The pirates are doing what they're supposed to do: cull the stupid and ineffective. You have no one to blame but yourself. Story, end of. -murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.06 22:35:00 -
[5]
Originally by: Liz Laser Edited by: Liz Laser on 06/07/2009 22:31:27 We can fly ships the size of small moons, but we can't have a computer (or crew) that regularly scans and announces the things we're interested in?
TODAY in real life, I can have a computer inform me each time that someone trades a certain stock halfway across the planet.
Imagining pilots actually doing something as tedious as spamming a button once every 3 seconds is insane. Hell, you might as well make them fire each individual charge of each of their weapons with a button push. And their shields should fall if they don't keep a shield button jammed down. And they should have to calculate each jump's fuel use by hand and then type that number in to allocate fuel for each warp.
Because all of those are JUST as stupid and just as unrealistic.
We also have sensors that are able to detect a mouse at four thousand meters distant in the middle of the desert without any discernible signature. It's just too unrealistic that we have to use probes that are so easily detected by our targets. -murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.07 01:53:00 -
[6]
Originally by: Jimer Lins
Originally by: iudex
Originally by: murder one Incorrect. Mission runners have had huge advantages for years and were coddled with all sorts of special protection from CCP. Now that has been rectified and you can't cope with the changes.
They didn't have an advantage. Maybe over incompetent wannabe-probers like you...
murder one is one of the best probers in the game. I don't often agree with him, and he can be really abrasive, but he's a damn good prober.
Really abrasive? Aww shucks, you're making me blush! ;)
But seriously, thanks for the complement Jimer.
And for everyone else: for the record- I have every probing related skill at 5, Covert Ops 5, and every max level probe related implant installed in addition to using faction probes and probe launcher. So yeah, I'm dedicated to my craft- killing greedy lazy mission runners. -murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.07 02:07:00 -
[7]
Originally by: Jimer Lins
Originally by: Sorted
Originally by: Jimer Lins
I don't necessarily have a better idea right this minute,
let me know when you do. I AM open to suggestions.
I'm sorry, but if your position is that not having a better idea means that the current situation is supportable, I simply don't agree.
If I think of something, I'll probably put it in F&I, but for now I'll just state that the current mechanism is both stupid and broken.
Jimer-
Quite frankly, I think that the current design is pretty crap as well. It's just bad game design. Frankly, it feels like a rough first pass/prototype design that should have never been released for prime time.
The worst thing about the previous probing system is that if you didn't have bookmarks that allowed you to get within range to drop a 4au probe, you're basically screwed when it comes to probing out a mission runner in a timely fashion. On the flip side, getting a PVP target probed out on the fly was a little more simple with the old system than it now is.
The thing that I don't like about the new system is that it hurts PVP probing (i.e. when you're trying to probe out other PVP fit ships on the fly while in combat and actively chasing each other) and in some ways makes probing PVE targets a little too easy for the unskilled (both in skill points and technique).
I think that there should be some sort of system that would require higher user skill on the probers part but would allow a prober to be more stealthy when probing PVE targets in addition to something that would be a little more simplified in function when it comes to finding very dynamic PVP targets but is essentially useless for finding PVE targets.
What I think should remain regardless of any changes is the ability to move your probes around the system without requiring massive numbers of bookmarks to get an accurate position to probe a target out.
What if we again changed the probe types and added back the deadspace signature reduction effect? Have a special PVP combat probe that would find anything within it's range with only one probe dropped, increase the scan time slightly for this particular class of probe but make it useless for probing mission runners.
Conversely, design some probes that are very short range but high strength and only show up on a scanner if they're within a certain range of your ship, allowing the truly skilled probers to keep the probes outside of a target's detection range while still being able to probe out the target.
The above would give probers the option to go with the easy fast approach and hope that the target doesn't see the probes, or use more finesse and try and probe the target while keeping the probes off of it's scan range.
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.07 04:21:00 -
[8]
Originally by: Blane Xero -snipped for character count-
I think it's funny that we seem to always be on opposite ends of the coin so consistently.
1. There are tons of lazy people in lowsec. The large majority of mission runners are lazy and this causes them to get caught for no other reason than they haven't done enough due diligence to keep from getting caught in the first place. And when you are caught repeatedly that just screams stupidity or stubbornness or both.
2. Mission running opportunities- if you're being heavily hunted in one area a mission runner can always jumpclone to another part of the galaxy into another nest of agents and run missions there. Additionally, there are quite a few systems where there are multiple high quality agents clustered together where multiple missions can be requested in parallel.
3. I agree, profitability isn't the reason that highsec mission runners stick to highsec. It's 90% the safety. This is bad game design. Nothing over a level 2 should be available in highsec space and there should be more variation between security ratings instead of the binary can/can't shoot between .5s and .4s. CONCORD should be able to be outrun, avoided or outright killed in mid-level security systems like .5s and .6s. CONCORD should behave similar to how faction navies attack Factional Warfare targets when operating in .5-.6 security systems.
Brief incursions and quick hit and run kills against larger ships (BS, BCs) should be possible in the mid-level security systems. It's poor game design that everyone goes from being basically 100% safe from a non-suicide PVP attack to 100% vulnerable in one jump.
4. Players can ALREADY request multiple parallel missions from agents in the same area and indeed, even the same STATION to hop between if they are probed out by a pirate. What you're suggesting is nothing that doesn't already exist.
5. Maybe agents *should* move around. What if you could access your agent from any station you could dock at, and that same agent sent you all over the galaxy for various missions and other related content? I agree that tying down players to static agents in only a handful of systems is a horrible piece of game design. It would be much better (and very easy to implement) if a player could simply interact with their agent list 100% from any where in the galaxy, and those agents would send players on contextual dynamically generated missions.
The mission reward could take into account the amount of time required for travel as well as the mission completion requirements, and a multi-staged mission could have individual stages in multiple systems. Right now PVE is very simple and one dimensional. I think it would be more popular if it were more complex with more depth and options for the players.
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
murder one
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.07.23 07:11:00 -
[9]
Originally by: Ephemeron
Originally by: Exlegion Ignore Le Skunk, he's one of those guys in the forum that hates people. No real reason. He just hates people. Period.
He calls me a greedy isk farmer because I have my fun in collecting isk. He has his fun in collecting killboard kills. Mind you, in the end they're both pixels, but for some reason which I really could care less my style of play boils his veins.
Anyway, we're derailing a bit. What I would like to see is solutions to the problem. I think most of us agree that there needs to be a balance which doesn't require smashing the scan button every 5 seconds. I want to continue missioning in low sec. I really do. The dangers there are fine except they're so often and now so against my style that my isk-making has crept almost to a hault. This just isn't good for low sec.
I like Le Skunk, even tho we never were on friendly terms, I respect his style
I think what "boils his veins" is the fact that a no-name carebear like you coming here and demanding game changes that effect PvP and try change HIS ability to play the game the way he wants to. You, who openly declares you want nothing to do with pvp, want to change pvp for others.
Well said.
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.29 22:29:00 -
[10]
This stupid thread is still alive? Let it die already. Oh wai....
-murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
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